Thursday, December 8, 2011

Eredar (DOTA)





Eredar, The Shadow Demon is the Intelligence new hero that was added in DotA 6.68. It has a very nice skillset and synergy and supportive abilities which can surely help bringing success to a team. You must read Eredar, The Shadow Demon Guide & Strategy.

Eredar, The Shadow Demon Stats:




Hero Class:
 Shadow Demon
Hero Name: Eredar
Team: Scourge
Type: Intelligence

Range: 500
Movement Speed: 295
Hero Type: Intelligence
Starting Armor: 3
Starting Damage: 53-57

Agility: 18
Agility Per Level: + 2.2
Strength: 17
Strength Per Level: + 1.9
Intelligence: 26
Intelligence Per Level: + 2.7

Magic Damage Reduction: 25%
Damage Reduction: 17%

Eredar, Shadow Demon Spells, Skills & abilities:
1. Disruption (hotkey: D)
Eredar banishes the target to a dimensional pocket for 2.5 seconds, removing it from play for the duration. Upon return two images of the target are created under Eredar's control which last for 6 seconds.

Displacement duration: 2.5 seconds
Illusion Outgoing Damage: 30/40/50/60%
Illusion Incoming Damage: 150%
Illusion Duration: 6 seconds

Cast Range: 700
Manacost: 75
Cooldown: 16

Note: Can target enemy, ally or self.
2. Soul Catcher (hotkey: C)
Ererdar lays a curse on an area; one random enemy unit in the area is afflicted with the curse, causing it to take increased damage for 12 seconds.

Damage Amplification: 20/30/40/50%

AOE: 500
Cast Range: 600
Manacost: 50
Cooldown: 13

Ability Code: A1SB
3. Shadow Poison (Hotkey: W)
Eredar casts forth a shadow poison which deals 50 damage and afflicts all it touches for 10 seconds. If a unit is affected again in this duration, the toxin will be renewed and amplified exponentially. At the end of the duration, the shadow poison deals extra damage for each time it affected the victim. You have small vision over affected heroes.


Each stack increases the damage it would deal exponentially, up to 4 stacks.

Examples:
Level 1 Per stack: 20/40/80/160 + 50 each further stacks
Level 2 Per stack: 35/70/140/280 + 50 each further stacks
Level 3 Per stack: 50/100/200/400 + 50 each further stacks
Level 4 Per stack: 65/130/260/520 + 50 each further stacks

AOE: 150
Travel Distance: 1500
Cooldown: 3
Manacost: 50

Note: This has a sub ability to let you release the poison at any time.

4
. Ultimate: Demonic Purge (Hotkey: g)
Eredar casts a powerful demonic purge on a target enemy, removing all positive buffs. The purged target slowly regains its movement speed over 4 seconds. At the end of the purge the target takes damage.

Damage: 200/300/400

Cooldown: 50
Manacost: 200

Tuskarr (DOTA)

Ymir, Tuskarr is the Christmas present from IceFrog to all Dota community along with Dota 6.70map. Ymir, Tuskarr is basically a strength based hero which is also added in sentinel like Icarus Pheonix. The detailed guide of Ymir Tuskarr is given below. So check out the full Dota Tuskar Guide | Ymir, Tuskarr Strategy, Gameplay & Item build.

Tuskarr Introduction:

Hailing from Borean Tundra. Ymir is one of the wisest Tuskarr warriors. Acquainted with years of warfare experience against raiding Ice Trolls and Nerubian Spiders that beset his village during younger years. Ymir eagerly volunteered himself into ranks of the Sentinel to help halt the notorious rise of the Lich King. A specialist in controlling the element of ice, Ymir's prowess lies in surprising enemies with frost magics. His arsenal not only cosists of propelling Snowballs and hurling shards of solidifying ice, but also conjuring massive snowstorms that greatly impede his enemies' battle efficiency.

Tuskarr Stats:

Main Attribute: Strength
Alliance: Sentinel

Agility: 23 + 2.1
Intelligence: 18 + 1.7
Strength: 23 + 2.3

Starting Armor: 3
Movement Speed: 305
Attack Range: Melee

Tuskarr Abilities/Spells:

1. Ice Shards (Hotkey: E)
Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.

Travel AOE: 200
Cast Range: 1500

Damage: 70/140/210/280
Shards Duration: 5

Manacost: 120
Cooldown: 18/16/14/12

Note: Shards block path

2. Snowball (Hotkey: W)
Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards thetarget enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.
The snowball moves at the combined move speed of the heroes within.

Damage: 40/80/120/160
Stun Duration: 0.25/0.5/0.75/1.0

AOE: 200 + 40 per second

Target Cast Range: 1250
Manacost: 75
Cooldown: 40

Note: Stops traveling after 4 seconds.

3. Frozen Sigil (Hotkey: F)
Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.
MS Slow: 10/15/20/25%
AS Slow: 30/40/50/60%

Movement Speed: 310 (Flying Unit)
Sigil HP: 300 (same as pugna's ward)
Bounty: 90/100/110/120

Duration: 30
Cooldown: 50
Manacost: 75

Note: Spawns infront of him
4. Ultimate - Warlus Punch (Hotkey: R)Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage.
Critical Strike: 2.5x (4x if the target is below 50% hp)Landing Damage: 100/200/300Landing Slow: 40%Landing Slow Duration: 2/3/4 secondsCooldown: 18/16/14Manacost: 50/75/100

Starcraft 2 Protoss Strategy



Pros:
- Fastest building race.
The Protoss are unique in that they do not build things but rather teleport them in from their home world. When building, a probe only has to start summoning a building and can then move on.
The only limitation is that buildings have to be placed within the realm of a pylon. With that said, a single probe can build dozens of buildings at a time provided there are enough minerals and pylon space is available.
- Strong mid-to-late game
Protoss have a lot of great late game units and are able to put together a formidable army if given a few minutes to prepare. They can also summon a new army very rapidly with Warp Gates.
- Best defensive structure.
The photon cannon is the best automated defensive building in game. It is the only building that is a detector and can attack ground units. It is also the only automated building that can attack air and ground units. At 150 minerals, this structure can single handedly stop many forms of mineral harassment such as dark templar and reapers.
Be careful not to build too many of these though; many players fail at Starcraft 2 Protoss strategy as they rely too much on Cannons and not enough on units!
Cons:
- Slowest starter
This is by far the biggest weakness of the Protoss race. Protoss are very easily rushed. Gateways are slow to build and zealots are slower than other races' ground units such as Zerglings and Reapers.
Even if you have Zealots, a skilled opponent will run circles around them with ranged or fast units. Most players find the best Starcraft 2 Protoss strategy is to grab 1 Gateway and then a Cybernetics Core so they can squeeze out a fast Stalker.
- Easily harassed
This goes hand in hand with the slow start. It is easy for players of other races to wreck havoc on Protoss mineral operations. Zerg players can pump out Zerglings early in the game and attack probes while running circles around Zealots. Note that you may have to use your Probes to fight off a Zergling rush!
Additionally, the Terran unit, the reaper, can cause major damage to probes in a short amount of time.
There are two things the Protoss player can do. He can get a few cannons in his mineral base; the only downside is that this will slow down unit production and tech advancement.
Alternatively, the Protoss player can quickly tech to Stalkers (to "tech" means to quickly build buildings that allow the player to produce late game units). The downside to this strategy is the player will be open to a Zergling rush during the tech period.
The only way to be safe is to scout your opponent. If you see he is rushing to Zerglings or Reapers, you should build cannons or Stalkers as appropriate.
Throughout this Starcraft 2 Protoss Strategy guide, you will find a variety of useful tips that will help you make up for the Protoss disadvantages along with a variety of Starcraft 2 Protoss Strategy tips to help you crush your enemies. 

Monday, December 5, 2011

High Level Terran Versus Protoss Match

Hey guys hopefully your November is going well. Here is a great match from the MLG Dallas tournament between HuK and qxc, two of the worlds best and most well known players. They are playing as Terran and Protoss. The commentator is Matron.
Very fierce combat throughout. Big armies on both sides. Great use of using Stim Pack Marauders to take down Colossus. Incredible use of Medivac drop ships to keep the Protoss on his toes and attack him from multiple points at once. Play hard and keep winning those matches. Remember, if you are not attacking, you are probably losing.